效果演示:
使用介绍:
主要代码如下:
(function () {
// Set up the scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a cube geometry and material
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({color: 0xffffff, vertexColors: THREE.FaceColors});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Define colors for each face of the cube
const colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff];
let faces = cube.geometry.faces;
if (faces && faces.length) {
faces.forEach((f, index) => {
f.color.setHex(colors[index % (colors.length)]);
});
}
// Position the camera
camera.position.z = 5;
// Animation function
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
// Start the animation
animate();
})();